Considering virtual worlds as representations of landscape realities and as tools for landscape planning

Citation
B. Orland et al., Considering virtual worlds as representations of landscape realities and as tools for landscape planning, LANDSC URB, 54(1-4), 2001, pp. 139-148
Citations number
26
Language
INGLESE
art.tipo
Article
Categorie Soggetti
Environment/Ecology,"EnvirnmentalStudies Geografy & Development
Journal title
LANDSCAPE AND URBAN PLANNING
ISSN journal
0169-2046 → ACNP
Volume
54
Issue
1-4
Year of publication
2001
Pages
139 - 148
Database
ISI
SICI code
0169-2046(20010525)54:1-4<139:CVWARO>2.0.ZU;2-W
Abstract
The development of computer tools for creating and representing virtual wor lds has dramatically increased our abilities to capture salient aspects of the environment and communicate them to audiences remote from the landscape under study. The speed and quality of generation of visual imagery, as wel l as the editing power computers offer, has already dramatically extended t he capabilities of practitioners and researchers in representing scenic vie ws. The immersion, motion, and sound offered by virtual worlds may greatly extend the ecological validity of environmental representations and allow f or deeper and more meaningful study of the effects of the real world on hum an experience. However, while the tools are being widely and increasingly a dopted, there has been little discussion of the nature of the advantages be ing gained, nor the cautions that may be necessary. This paper examines the suitability of Virtual Reality (VR) technology for supporting environmenta l decisionmaking. We discuss and categorize different aspects of human-comp uter interfaces and then discuss to what extent the attributes of VR corres pond to the needs of landscape representation. (C) 2001 Elsevier Science B. V. All rights reserved.